Games
Scrub old game art. Save the pixels. Clean through chaos.
An incremental cleaner set in a tiny three-person salvage shop. Retired game sprites drop in and get pulled toward a central magnet; you scrub the pixels off them with a spinning brush, steer the loose pixels into the hose, and cash the salvage in. Then you buy the upgrade that makes the next shift louder — until the whole screen is fire and chain lightning and you are still, somehow, cleaning.
Coming to Steam and Google Play. A free demo lands first.

Creative tools
$29 on Steam · free demo on itch.io
Paint pixel-perfect textures directly onto 3D models, then arrange the painted pieces into scenes — without bouncing between a 2D image editor and a 3D viewport.
Magic wand, flood fill and gradient tools with a texel grid overlay, up to 16 layers per material, multi-material models at independent resolutions, and an explode view for geometry you can't otherwise reach. Shared textures update across every instance at once, so a modular kit stays consistent while you're still deciding what it looks like.
Imports and exports FBX, OBJ, glTF, GLB and Blockbench .bbmodel.

Tools
Built to solve my own problems first
Both of these started as something I needed while making something else, which is probably why they're opinionated. Both have full pages with screenshots and detail.
3D Assets
Eighteen modular kits, most of them free
Low-poly model collections built as blocks — terrain, dungeons, villages, houses, temples, racetracks, spaceships, marble runs. Everything snaps together, so a kit is a box of parts rather than a finished scene. All of it lives on itch.io.
Browse the whole shelf
Modular Terrain 2.0, Modular Dungeon, the Minigolf Kit and fifteen more — plus every free pack, the pixel-art sprite sheets and the level-editor icon set.
View on itch.ioAbout
Fertile Soil Productions
Fertile Soil Productions is Keith Fox, working solo. It started with low-poly 3D model collections built around one idea — that a good kit is modular, everything designed as blocks to be assembled by whoever downloads it into worlds I'd never have thought of.
That habit turned into tools. MAST came out of wanting to place those kits in Unity faster than dragging prefabs allowed. Draw on a Block came out of wanting to texture them without leaving the 3D view. And the games came out of having the tools.
The name is from the parable of the sower.
Elsewhere
- itch.iotools + asset kits
- YouTubedevlogs + trailers
- Draw on a BlockSteam
- 8bit SalvageSteam
- @SoilFertileTwitter/X

