Fertile Soil Productions Fertile Soil Productions
Fertile Soil Productions
MATTHEW 13:1  ·  MARK 4:1  ·  LUKE 8:4

A one-person studio making games, the creative tools that build them, and a long shelf of modular low-poly 3D kits. Everything here is designed to come apart and go back together.

Games

Scrub old game art. Save the pixels. Clean through chaos.

An incremental cleaner set in a tiny three-person salvage shop. Retired game sprites drop in and get pulled toward a central magnet; you scrub the pixels off them with a spinning brush, steer the loose pixels into the hose, and cash the salvage in. Then you buy the upgrade that makes the next shift louder — until the whole screen is fire and chain lightning and you are still, somehow, cleaning.

Coming to Steam and Google Play. A free demo lands first.

8bit Salvage gameplay

Creative tools

$29 on Steam · free demo on itch.io

Paint pixel-perfect textures directly onto 3D models, then arrange the painted pieces into scenes — without bouncing between a 2D image editor and a 3D viewport.

Magic wand, flood fill and gradient tools with a texel grid overlay, up to 16 layers per material, multi-material models at independent resolutions, and an explode view for geometry you can't otherwise reach. Shared textures update across every instance at once, so a modular kit stays consistent while you're still deciding what it looks like.

Imports and exports FBX, OBJ, glTF, GLB and Blockbench .bbmodel.

Draw on a Block scene builder

3D Assets

Eighteen modular kits, most of them free

Low-poly model collections built as blocks — terrain, dungeons, villages, houses, temples, racetracks, spaceships, marble runs. Everything snaps together, so a kit is a box of parts rather than a finished scene. All of it lives on itch.io.

Modular low-poly terrain

Browse the whole shelf

Modular Terrain 2.0, Modular Dungeon, the Minigolf Kit and fifteen more — plus every free pack, the pixel-art sprite sheets and the level-editor icon set.

View on itch.io

About

Fertile Soil Productions

Fertile Soil Productions is Keith Fox, working solo. It started with low-poly 3D model collections built around one idea — that a good kit is modular, everything designed as blocks to be assembled by whoever downloads it into worlds I'd never have thought of.

That habit turned into tools. MAST came out of wanting to place those kits in Unity faster than dragging prefabs allowed. Draw on a Block came out of wanting to texture them without leaving the 3D view. And the games came out of having the tools.

The name is from the parable of the sower.

Elsewhere